Melville

A Private Eye from a cancelled point-and-click adventure game

Description:

ID

NameMelville
Description

Aspects

High ConceptUnreleased Private Detective
TroubleNever “Beta” – Why?
AspectIf It’s Not Nailed Down
AspectLike Impractical Solutions
AspectGlitch?

Skills

Superb (+5)
Great (+4) Investigate
Good (+3) Deceive Crafts
Fair (+2) Contacts Rapport Drive
Average (+1) Fight Will Athletics Burglary
Extras Stunts



Attention to Detail
You can use Investigate instead of Empathy to defend against Deceive attempts. What others discover through gut reactions and intuition, you learn through careful observation of microexpressions.
Always Making Useful Things
You don’t ever have to spend a fate point to declare that you have the proper tools for a particular job using Crafts, even in extreme situations (like being imprisoned and separated from all your stuff). This source of opposition is just off the table.
Power of Deduction
Once per scene you can spend a fate point (and a few minutes of observation) to make a special Investigate roll representing your potent deductive faculties. For each shift you make on this roll you discover or create an aspect, on either the scene or the target of your observations, though you may only invoke one of them for free.
Bio:

Melville

Fate in Library hbmeeples burrows_krawhitham